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Questionnaire: Student

The National Commission for Protection of Child Rights (NCPCR) extends an invitation for you to be a part of a survey about your technology use, online learning, and gaming. Your answers will help us learn how tech affects you and recommend practices and policy for healthy technology use. The survey will take approximately 35-40 minutes, your answers will stay private and only be used for research in India.

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To be completed in-person by Nuerolytica Professional only. Online participants may continue with the form.
To be completed in-person by Nuerolytica Professional only. Online participants may continue with the form.
To be completed in-person by Nuerolytica Professional only. Online participants may continue with the form.
Important Information and disclaimer
Disclaimer: Nuerolytica Consulting Private Limited assumes no liability for any direct or indirect consequences arising from the use or misuse of the information provided. The data collected is solely for the purpose of the study and will be handled with strict confidentiality.

Section I: Demographic Information

2. What is your gender?
Village/Town/City _________________ State/Union Territory
In numbers ( for example; if you are in 6th class, simply write; 6)
5. Which school do you go to?
6. Where is your school located?

Section II: Technology Usage

1. Do you have a regular daily routine you follow?
(Please tell us)
2. How much free time do you usually have after school and/ or classes each day?
(Choose one)
(Please tell us)
3. On average, how many hours per day do you spend using electronic devices?
(e.g., smartphones, tablets, computers, gaming consoles) / (Choose one)
(Please tell us)
4. Which electronic devices do you use regularly?
(Select all that apply)
(Please tell us)

5. Over the course of a typical day, how much time do you spend on the following activities?

(Please choose one option for each activity)
A. Social Media Usage
A few times a day (up to 2 hours in total), Daily usage (1-2 hours per day), Regularly (more than 2 hours per day)
(Please tell us)
B. Online Gaming
A few times a day (up to 2 hours in total), Daily usage (1-2 hours per day), Regularly (more than 2 hours per day)
(Please tell us)
C. Educational activities or learning apps
A few times a day (up to 2 hours in total), Daily usage (1-2 hours per day), Regularly (more than 2 hours per day)
(Please tell us)
6. Have you faced any of these issues because of too much technology usage?
(Select all that apply)
(Please tell us)

Section III: Online learning platforms

1. How often do you use technology tools or applications to learn?
(Please select the most appropriate option.)
(Please tell us)
2. Which learning tools or apps have you used?
(Select all that apply)
(Please tell us)
3. Which learning tools or applications have/do you use?
(Select all that apply)
(Please tell us)
4. How good are the study materials on the online learning sites you use for learning?
(Choose one) Excellent (The content is high-quality and very useful for my learning), Good (The content is generally good and helpful for my learning), Average (The content is okay, but could be better), Poor (The content isn't very helpful or of quality), Very Poor (The content is not helpful at all for my learning)
(Please tell us)
5. Have you ever used games to help you learn?
(Choose one)
(Please tell us)
6. How do you feel about using games to learn?
(Choose one)
(Please tell us)
7. Do you think learning with games can help you do better at school? Why?
(Choose one)
(Please tell us)
8. How do you make sure you're learning and not just playing when using educational games?
(Choose one)
(Please tell us)

9. What are some good things and not-so-good things about using games for learning, based on what you've seen or experienced over the past one year?

(Please choose options from both tables if
A. Good things
B. Not-so-good things
(Please tell us)
10. How much have online learning tools changed what you think about different cultures, religions, or points of view?
(Choose one)
(Please tell us)

Section IV: Gaming

1. Do you play video games?
(Choose one)
(Please tell us)
2. How long do you play video games each day?
(Choose one)
(Please tell us)
3. Since how long have you been playing video games?
(Choose one)
(Please tell us)
4. What kind of games do you like the most?
(Select all that apply)
(Please tell us)
5. Which online games do you play a lot for fun?
(Select all that apply)
6. When playing games, how often do you talk or play with grown-ups or strangers?
(Select all that apply)
(Please tell us)
7. In the past one year, have you experienced any of these gaming-related issues?
(Select all that apply)
8. Have playing games and talking with different people changed what you think about different cultures, religions, gender or points of view?
(Select all that apply)
(Please tell us)
9. Can you share a specific example where gaming interactions changed your perspective about a different culture, religion, gender or point of view? Please describe the situation and how it influenced your thinking.
(Choose one)
(Please tell us)
10. Has playing games ever got in the way of your usual activities like school tasks, family time, relationships or spending time with friends?
(Choose one)
(Please tell us)

Section V: General

1. Does using online learning sites or learning games help you in your studies?
(Choose one)
(Please tell us)
2. Can you tell us more about how using technology and games makes you feel?
(Choose one)
(Please tell us)
3. Has using online learning or playing online games been challenging for you in any way?
(Choose one)
(Please tell us)
4. Did you enjoy writing this questioner?
(Choose one)
(Please tell us)

5. Do you have any suggestions for this questioner/study?

(Please tell us)
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