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Questionnaire: Teacher

The National Commission for Protection of Child Rights (NCPCR) extends an invitation for you to be a part of a survey about your student's technology use, online learning, and gaming. Your answers will help us learn how tech affects your students and recommend practices and policy for healthy technology use. The survey will take approximately

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To be completed in-person by Nuerolytica Professional only. Online participants may continue with the form.
To be completed in-person by Nuerolytica Professional only. Online participants may continue with the form.
To be completed in-person by Nuerolytica Professional only. Online participants may continue with the form.
Important Information and disclaimer
Disclaimer: Nuerolytica Consulting Private Limited assumes no liability for any direct or indirect consequences arising from the use or misuse of the information provided. The data collected is solely for the purpose of the study and will be handled with strict confidentiality.

Section I: Demographic Information

2. What is your gender?
5. School category of where you teach?
6. School setting of where you teach?

Section II: General Information

1. How many years of teaching experience do you have?
2. Which grade/class level(s) do you teach?
3. How many students do you teach in total?
4. How many teachers do you manage?

Section III: Technology Usage

1. How often do you use technology in teaching?
2. Does your school have the technology needed for teaching and learning?
3. Which technology tools do you use often in teaching?
4. How comfortable do you feel using technology in your teaching?
5. Which of the following technology tools do you frequently use for imparting online teaching?
(Select all that apply)
6. In what ways do you maintain student data privacy and security? (Select all that apply)
(Select all that apply)
7. Does your school have a clearly defined and communicated policy on student data privacy?
8. How do you use technology in class?
9. What are your challenges with using technology in teaching?
10. How do you keep your student's information safe online for school, other learning activities?
(Select all that apply)
11. Do you trust online learning platforms with your students critical information?
(Choose one)

Section IV: Online learning platforms

1. How frequently do your students use learning-focused technology, such as apps, games, or websites in your classroom?
(Choose one)
2. What types of educational technology tools or platforms have your students used in your classroom?
(Select all that apply)
3. Which online learning platforms do you use in your classroom?
4. Can you share a specific instance where using one of these online platforms significantly enhanced a student's learning experience or outcome?
5. Which of the following online learning platforms have proven most effective for student engagement and learning outcomes in your classroom?
6. Can you recall any instance where using a specific online learning platform led to challenges or problems in a student's learning experience or outcome?

Section V: Gamified Learning

1. Have your students experienced gamified learning in the classroom activities you conduct?
2. Do you incorporate gamified learning into your educational activities to attain learning objectives?
3. What types of educational games do you integrate into your classroom activities?
4. Can you share a specific example where integrating a particular type of educational game significantly impacted student engagement or learning outcomes?
5. Can you share an instance where the integration of a particular type of educational game did not work well or led to unexpected challenges in student engagement or learning outcomes?
Please tell us

Section VI: Student's Behaviour and Perspectives

1. Have you noticed any changes in your student's behaviour or attitudes due to the use of learning platforms or online learning games in the classroom?
2. Do you believe that your students' experiences of online learning, learning games, and interacting with different platforms and people, online content have influenced their thoughts about different cultures, religions, gender, or points of view? Please choose one option and provide an explanation.
3. Have you noticed any changes in your students behaviour or perspectives in the past year due to technology based learning, learning-game usage?
4. How do you make sure your use of technology in class respects and meets the needs of students from diverse faith, linguistic and cultural backgrounds?
5. How do you resolve issues arising out of students diverse faith, linguistic and cultural backgrounds?

Section VII: General Feedback

1. Have you noticed any changes in your student's behaviour or attitudes due to the use of learning platforms or online learning games in the classroom?
2. Any other thoughts or experiences you'd like to share about using technology, online or gamified learning in your classroom?
3. Did you enjoy writing this questioner?
4. Do you have any suggestions for this questioner/study?
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